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Old May 07, 2009, 09:26 AM // 09:26   #21
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As a player who spends his entire gaming time on a mesmer, I can say that I agree that Fast Casting needs a buff. However I don't think skill recharge is what it needs right now.

Mesmers would be so much more useful running their OWN SKILLS if fast casting worked similar to Mysticism, ie, every time a foe is hexed with a mesmer skill, you gain X amount of health and energy for every point in fast casting.

We still face the same issues we had years ago, Mesmers just cannot get into a team unless your running Cry of Pain or a bar from another profession with fast casting maxed out. By giving them extra energy and health each time they cast hexes, they would become less fragile and more appealing to teams running missions etc, who are afraid that they wont be able to look after themselves.

Ether feast and a few stances just isn't enough.
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Old May 07, 2009, 09:56 AM // 09:56   #22
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Originally Posted by Raccoon View Post
Mesmers would be so much more useful running their OWN SKILLS if fast casting worked similar to Mysticism, ie, every time a foe is hexed with a mesmer skill, you gain X amount of health and energy for every point in fast casting.
I thought that's what Inspiration Magic was for?
They have some of the best e-management skills in the game already...

Personally, I think the reason most mesmers run other classes bars is more of a skill issue than an attribute issue.
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Old May 07, 2009, 11:13 AM // 11:13   #23
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Originally Posted by Kiva-chan
more of a skill issue than an attribute issue
A player skill issue, yes.
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Old May 09, 2009, 02:04 AM // 02:04   #24
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Originally Posted by Katsumi View Post
A player skill issue, yes.
No, it's definitely a game skills issue. The Mesmer skills don't provide enough BANG BANG PEW PEW FACEROLL to make them good in PvE. Even an amazing Mesmer player won't be able to keep up with other classes without doing something dumb and gimmicky. Guild Wars PvE is a game of steamrolling things into the ground as quickly as possible. Mesmers do not fill a roll that contributes to such gameplay without dipping into the skills of other classes or using gimmicky bullshit like Cry of Pain.

Of course, Mesmers will never get the update they need to be a good choice for a PvE group (outside of gimmicky trash), because everyone is too busy working on GW2. Perhaps ArenaNet will refrain from making the same mistake again.
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Old May 09, 2009, 02:45 AM // 02:45   #25
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I agree with the OP - for primary attributes, FC is a little... pointless. Reduced recharge would be fair. I would prefer reduced energy consupmtion for spells. Either or Both would be fun.
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Old May 09, 2009, 02:51 AM // 02:51   #26
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especially when it comes to farming which is rediculous.
I stopped reading there.

No profession should be good at farming, in my opinion.
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Old May 09, 2009, 03:34 AM // 03:34   #27
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I stopped reading there.

No profession should be good at farming, in my opinion.
Too bad solo farming has been around since day 1 and that ain't going to change.

Anet could make all the necessary precautions to prevent farming in GW2. All it takes is "1" smart cookie in a sea of millions to break the game. How do you think farming builds come about in the first place? There are LOTS of people out their who take it up as a challenge to exploit/abuse/break the game. Believe it.
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Old May 09, 2009, 05:48 AM // 05:48   #28
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Originally Posted by Kiva-chan View Post
I thought that's what Inspiration Magic was for?
They have some of the best e-management skills in the game already...
I know that, but by limiting it to hexes, Mesmer primary bars become more viable.

Any idiot who has ever created a mesmer can tell that they were made for 1v1, their skills are focused on deterioration of a single foe. However, in PVE that's a party slot you could be wasting against an ele who can hit hard and fast on an entire mob.

Cry of pain is great and a mesmers best friend, but there are more sustainable builds for elementalists to use it as well as the newly popular ROJ/CRY monk.

Mesmers also have only 9 fast casting skills. So much for primary attribute.
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Old May 09, 2009, 06:08 AM // 06:08   #29
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Originally Posted by byteme! View Post
Too bad solo farming has been around since day 1 and that ain't going to change.

Anet could make all the necessary precautions to prevent farming in GW2. All it takes is "1" smart cookie in a sea of millions to break the game. How do you think farming builds come about in the first place? There are LOTS of people out their who take it up as a challenge to exploit/abuse/break the game. Believe it.
Yes I know that, but that doesn't mean that Anet should actually STRIVE to make professions farmers.

Besides, I think Anet should give farmers and farm build makers a run for their money and nerf one vital skill in each "farm bar" after a month or two a farm build is made. Give them some more work than becoming mindless. Toy with them in a game of cat and mouse. Torture their mind-numbingly repetitive mind into making changes. Scare the conservative farmers into no longer farming. Be evil if they must, but keep things interesting.
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Old May 09, 2009, 04:55 PM // 16:55   #30
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Originally Posted by Raccoon View Post
I know that, but by limiting it to hexes, Mesmer primary bars become more viable.
If your idea was implemented, it wouldn't really make mesmer primaries more viable.
Unless you'd choose a small health/energy return upon casting some mediocre skills
...over using much more effective skills without the bonus health/energy gain.

Theocrat explained it pretty well.
You even seem to agree yourself that the majority of mesmer skills just aren't as 'well suited' for PvE as some other classes skills are.

So... I still disagree that the issue is with a mesmer's primary attribute.

Besides, adding a buff to Fast Casting, especially some of the ones suggested here.
Would make mesmers > PvP and as far as I know there's no way to perform a PvE/PvP split on attributes.
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